Battle Blocks

3DBuzz, XNA 1 Comment »

Well here’s the latest game produced from the awesome XNA 101 class.

I’ve been testing this for a few days now and ironing out all the bugs that I could find. Please let me know if you find any I have missed or not encountered to date.

It’s 2 games for the price of 1:

Download from HERE (670K, Windows Only)

Battle Blocks

Battle Blocks Screen Shot

  • Based on the class VTM’s
  • Play against another player, or against the computer
  • Computer has 3 levels of Difficulty (affecting paddle speed and opponent awareness)

Araxnoid

Araxnoid Screen Shot

  • Based on the classic Breakout game

Features

  • Play against another player, or against the computer
  • Computer has 3 levels of Difficulty (affecting paddle speed and opponent awareness)
  • If you hit your opponents ball, they will score for you until that ball is re-hit again by your opponent. This of course, also works in reverse
  • If your game score changes to your opponents paddle colour, then at least 1 of your active balls is currently scoring for your opponent
  • Game is over when both players have run out of lives
  • Capture your opponents ball to score points when your game is over, and try to get a MultiBall or Extra Life power-up to get back into the game
  • Combo scoring for quick multiple collisions with blocks
  • 9 Power-Ups (each block has a chance to spawn a power up when hit… type of power-up spawned based on a probability table)
  • 4 x Input Methods (GamePads (1 and 2), and 2 Keyboard control sets
  • Sound Effects
  • Arcade style paddle collisions
  • Stalemates negated as after 30 seconds of no destructible blocks being hit, a random block is removed from the game board.
  • Highscore tables for each game (only human player scores count)
  • 8 Levels included for each game

TO DO

  • Add Sound Effects for Power Ups
  • Add extra Power Ups
  • Add Effect timer meters for the Power Ups (easy to do, just not sure where to put them)
  • Improve on Computer AI (e.g make them aware of power-ups)
  • Code clean-up
  • Level Editor (did I say that out loud?)

Brainstorm v1.1

3DBuzz, XNA 1 Comment »

I have updated the Brainstorm version to 1.1 following some comments I received over on 3D Buzz.

Change Log v1.1

  • Reduced the starting sequence from 3 to 1
  • Adjusted stats update routine to now run for every game played
  • Removed the user input pause between sequences
  • Darkened the game screen to show the lighting of buttons more clearly
  • Increased the base time allowance for user input of sequences
  • Fixed a bug that failed to turn off the lightning effect when the game starts

Download from Here (Windows Only 4Mb)

Brainstorm

3DBuzz, XNA 1 Comment »

This is a simple game based on the classic Simple Simon games. This was produced as part of the 3D Buzz XNA101 class, which is a superb game production in XNA video tutorial series, as well as teaching the fundamentals of C# and OOP.

Brainstorm Title Screen

Simply repeat the coloured code back for every sequence played back to you.

Controls (Xbox 360 Controller)

Buttons marked with a ‘I’ - Face Buttons representing the colour of the buttons.

Buttons marked with a ‘II’ - Face Buttons + Left Shoulder Button

Download from HERE (Windows only - 4 Mb)

RPG Development Series

XNA No Comments »

Jim Perry (aka Machaira) has started out on blogging a series of articles about RPG Development. It’s definitely worth a read.

Read Part 1

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