Still Learning and Progress

XNA 1 Comment »

It’s been a while since I made real post on here, so I thought I’d better make an update on what I’ve been up to regarding XNA.

I have spent quite a bit of time monitoring and reading the myriad of XNA sites dotted around the net these days. In particular I have been following along and studying the excellent tutorials on xna101.spaces.live.com and www.riemers.net. Although I haven’t completely solidified all the knowledge contained therein, I’m fascinated by what these guys will come up with next to help further our education.

I have another game which just needs some sound effects adding to it which I really should get around to doing this week. It’s called XNA Matching Pairs and is a really simple 3D implementation from lessons I had learned up til that point. As per my last game, Elves Revenge, the coding is sloppy in many places where things I have learned since would have made things much more concise and cheaper on the CPU/GPU. Maybe by my next game I will be in a position to plan things out in advance for a change.

I’ve also spent some time trying to further my education in 3D Modelling, in 3DS Max. If finance allowed, I would definitely be investing in the excellent Video Training from 3D Buzz, especially as they have a massive discount on the Max Fundamentals product right now.

Well that will do for now. Expect XNA Matching Pairs in the next day or two.

Elves Revenge Updated to Version 1

3DBuzz, XNA 2 Comments »

I should have realised some time ago that I never updated Elves Revenge to be compatible for the Version 1 release of XNA (although all it needed was a recompile).
Anyway, here it is:

Downloads:

Requirements:

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