Well here’s the latest game produced from the awesome XNA 101 class.
I’ve been testing this for a few days now and ironing out all the bugs that I could find. Please let me know if you find any I have missed or not encountered to date.
It’s 2 games for the price of 1:
Download from HERE (670K, Windows Only)
Battle Blocks
- Based on the class VTM’s
- Play against another player, or against the computer
- Computer has 3 levels of Difficulty (affecting paddle speed and opponent awareness)
Araxnoid
- Based on the classic Breakout game
Features
- Play against another player, or against the computer
- Computer has 3 levels of Difficulty (affecting paddle speed and opponent awareness)
- If you hit your opponents ball, they will score for you until that ball is re-hit again by your opponent. This of course, also works in reverse
- If your game score changes to your opponents paddle colour, then at least 1 of your active balls is currently scoring for your opponent
- Game is over when both players have run out of lives
- Capture your opponents ball to score points when your game is over, and try to get a MultiBall or Extra Life power-up to get back into the game
- Combo scoring for quick multiple collisions with blocks
- 9 Power-Ups (each block has a chance to spawn a power up when hit… type of power-up spawned based on a probability table)
- 4 x Input Methods (GamePads (1 and 2), and 2 Keyboard control sets
- Sound Effects
- Arcade style paddle collisions
- Stalemates negated as after 30 seconds of no destructible blocks being hit, a random block is removed from the game board.
- Highscore tables for each game (only human player scores count)
- 8 Levels included for each game
TO DO
- Add Sound Effects for Power Ups
- Add extra Power Ups
- Add Effect timer meters for the Power Ups (easy to do, just not sure where to put them)
- Improve on Computer AI (e.g make them aware of power-ups)
- Code clean-up
- Level Editor (did I say that out loud?)




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